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Menzoberranzan, Book One [6]
Книга "Menzoberranzan" (на английском, ADnD 2ed), основная часть. Для ознакомления и внутреннего пользования на форумной игре.

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3. A Walking Tour of the Dark Dominion

Menzoberranzan the Mighty is a seething power-house of Lloth-worshipping, tirelessly evil drow, striving for supremacy in the eyes of the fell Spider Queen. “An anthill of arrogant evil”, the archsorceress Laeral once described it. To map every room and passage of a city so busy, and so

worked into the stone (with many rising and falling levels, secret ways, and miles upon miles of passages) is an impossibility and a hindrance to the creativity of Dungeon Masters. Even a dedicated, unopposed drow citizen would need most of a lifetime to walk every stone of the city - so here is a brief tour of its highlights.

Menzoberranzan is not a large city by drow standards; only 20,000 drow dwell there. It fills a large cavern, formerly a giant spider lair known by its dwarven name, Araurilcaurak (literally, “Great Pillar Cavern”), for a great natural rock pillar at its center, that joins floor and ceiling in a massive shaft.

Narbondel

Known as Narbondel, this pillar has been left unworked by the drow. It serves them, and all visitors with infravision, as a gigantic clock. At the end of each day, the city’s ranking Archmage (or a master of Sorcere, in the rare instances when the Archmage is dead, otherwise occupied, or absent from the city) casts a fire spell into its base.

The heat created by the spell is conducted slowly upward through the stone, until to infravision Narbondel glows red from top to bottom. Then it fades rapidly to darkness, “the black death of Narbondel”. The time when the wizard casts his fire spell anew corresponds to midnight in the surface Realms, just as the cycle of Narbondel .s rising fire equals a surface-world day.

The Cavern

Menzoberranzan’s cavern is roughly arrowhead-shaped, with the pool of Donigarten at its tip, and two miles across at its widest point. The ceiling rises a thousand feet high, and its floor is studded with many stalagmites and lesser pillars (stalactites and stalagmites that have grown together, to fuse into an unbroken shaft of rock). The cavern floor is broken by three major rifts and many smaller ones, and two areas rise above the rest of the city: Tier Breche, the side-cavern occupied by the Academy that trains all drow citizens for adulthood; and larger Qu’ellarz’orl (House-Loft), a plateau separated from the lower city by a grove of giant mushrooms, home to many of the city’s mightiest noble Houses.

From either of these heights, a drow citizen can look out across the city. The view is row upon row of carved, spired stone castles, their salient points and sculpted highlights lit by the soft, tinted flows of permanent faerie fires. Except for Narbondel, not a stone of the city has been left in its natural shape - everything has been worked into a smooth, unbroken, unjointed expanse. Adventurers bent on vandalism take note: unless one brings it along, there is no such thing in the better parts of Menzoberranzan as a loose stone, lying around to be snatched up as a weapon!

Many of the city’s largest dwellings, especially the compounds occupied by noble Houses, were created by fencing stalagmites together with magically raised and melded stone. The grandest drow feats are the carved, worked, hollowed-out stalactites that hang over much of the central cavern and above Qu’ellarz’orl: “Overcaverns” linked to the main city below by a hundred leaping, railless, stone bridgespans, and by spiraling stairs and passages in the cavern walls.

Donigarten

At the smoothest, lowest end of the city’s cavern is a natural lake or pond, Donigarten. Its chill waters serve vital food needs for the drow, nourishing fish and eels (taken from the waters by fisher-goblin slaves), flowing into carefully irrigated dungfields (where orcs tend mushrooms and other edible fungi, renewing and expanding the fields with excrement brought in wagonloads from the city proper), and supporting two moss beds.

The large bed on the shore holds moss eaten by drow as delicacies; the second bed covers an island, and feeds a herd of deep rothe (ox-like cattle detailed fully in Drow of the Underdark, FOR2) confined there by the waters of the pond and by the diligence of orc slave-shepherds. On the Isle of Rothe, rothe are reared for the tables of Menzoberranzan. Small pens on the shore nearby allow the orcs to tend other animals (notably captured or purchased surface-world delicacies such as mountain sheep, or edible monsters brought back by drow hunting bands), and to breed rothe away from the crowded isle.

The slaves pole rafts about the pond. They are allowed to swim, and even to dive with spears or to tow nets if fish are needed in a hurry, but are forbidden to explore the pond.s murky, muddy bottom.

Legends of lurking, water-dwelling ropers and worse make the rounds regularly, but most wise orcs suspect that any pond monsters are deliberately-placed guardians, and the real reason for the prohibition is to keep slaves from finding magical items and valuables lost to the drow in long-ago days, when two customs filled the pond waters with treasures.

It was the custom in those times to consign the bodies of Matron Mothers of the eight ruling Houses, and drow heroes favored by Lloth, such as warriors who perished in achieving victories, to the waters of Donigarten. The corpses were dressed and adorned in finery (gems, magic, and all), then lashed to a stone spar of strong adamantite content and dweomer radiations. This made the bodies sink, and concealed the precise whereabouts of the magic from would-be thieves, masking the area with many flickering magical dweomers.

The second custom was unofficially but much more enthusiastically pursued; ambitious drow who murdered friends, rivals, or kin would often sink them in Donigarten, in haste and with all valuables that could be identified as theirs, so that they disappeared tracelessly into the tangle of other corpses below. Something below Donigarten.s inky black surface devours drow corpses, and orc and goblin slaves do disappear from time to time, but the slaves who swim and dive do not fear attack; it never comes (at least, not in front of witnesses).

Even drow children have heard persistent, age-old rumors of flooded tunnels that link Donigarten to an underwater kingdom, or a lost temple of a god older than Lloth, or a warren of watery caves inhabited by creatures more powerful than kuo-toa. No sane drow tries to investigate such tales; the magical chaos at Donigarten's bottom hopelessly confuses all scrying attempts, and explorations must be made directly.

Tier Breche

The highest part of the city “floor”, this side cavern is home to the Academy that trains drow for adulthood and full status as citizens of Menzoberranzan. From the main part of the city, Tier Breche is reached by a stone stairway. Its upper end is flanked by two giant stone pillars. In the shadow of each, at all times, stands a male drow warrior on guard: last-year students of Melee-Magthere, the school for fighters.

Here twenty-five-year-old drow come for training, and are not allowed to pass back down the stairs into the city until they have been graduated by a Master or Mistress of the Academy.

A male whose aptitude for magic has not been demonstrated during his youth as outstanding (or greater than his battle prowess) goes first to Melee-Magthere, the largest and most easterly of the three structures of Tier Breche. This is the fighters’ school, and here the famous Drizzt Do’Urden, like countless drow before and after him, spent nine years training to fight.a schooling that involved many patrols out into the Dominion and beyond, into the lawless Underdark, but no visits to the city proper. The first half of Drizzt’s tenth year took him to the sculpted stalagmite-tower of Sorcere, the manychambered tower of wizardry, closest to the west wall of Tier Breche. Here, many of the most powerful drow males of the city dwell, hidden from much daily intrigue - or as fugitives from the deadly ways of House rivalries and politics, awaiting a chance for revenge.

The northernmost and most impressive building of the Academy is spider-shaped Arach-Tinilith, where the priestesses of Lloth are trained. Males are housed here only for the last six months of their tenyear training.

Drow leave the Academy molded into the treacherous, vicious ways of Menzoberranzan, “The Spite of the Spider Queen” as other drow have called it. Those who fail their training die, or are transformed into driders or worse. More is said of the Academy.s dark work in other chapters of this book.

The Dark Dominion

Over a hundred tunnels link the city cavern with the surrounding Underdark - notably with almost two dozen faerzress (magic power) spots, where adamantiteladen rock gives off the dark radiations

drow value in the making of their best armor, weaponry, and tools. The area around the city patrolled by the drow is known as Bauthwaf (around-cloak), or more grandly as the Dark Dominion. (The word “patrolled” is carefully chosen; only a fool ever refers to an area as “controlled”, or “safe”.)

Monsters roam the Dominion despite regular drow patrols, and even venture into the city, following the ready food and guidance of merchant traffic. Most are quickly dispatched; such is the drow that

strong guards are kept only over the single entrance to Tier Breche. Its sentinels are a pair of magical jade spiders (detailed in Drow of the Underdark, FOR2), over the several tunnels that open out of Qu’ellarz’orl (the guards there are drow with magical items such as wands of viscid globs, alarm horns to summon swift reinforcements, and servant giants) and on the Eastways.

The Eastways are three tunnels that open into the eastern end of the cavern of Menzoberranzan, where no drow dwell and Donigarten.s precious water lies. Their mouths are all guarded by scorpionshaped, poison-shooting jade spider statues.

The smallest of these tunnels leads to a chasm at the eastern edge of the Dominion inhabited by driders outcast from the city. They slay and devour all who stray into their clutches, especially hating and prizing the flesh of unaltered drow.

Категория: Menzoberranzan, Book One | Добавил: Khaion (05.10.2009)
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