The daily
life of most drow may be dominated by hard drudgery and the wanton cruelty of
superiors.but there is fun in the city of Menzoberranzan, for those who know how to find it.
Among visitors from the surface world, the decadent things noble and wealthy
non-noble drow do have become legendary.
Among
Menzoberranyr inhabitants, drow and non-drow (slaves, hireling troops, and
trading agents) tend to keep separate in their leisure activities. Visitors with
money to lose are generally welcome in drow
recreational activities, but less so in non-drow gatherings (as they might be spies
hired by the drow Houses).
Parties
Drow love
parties.affairs of wild music and dancing, much drinking of exotic and powerful
beverages, and the inhaling of scented smoke (sometimes primed with magical illusions) from braziers. Houses rent
sumptuous open mansions as neutral ground in which to entertain, rather than risking the security of their own property.
Drow love
to score witty points in barbed conversation (while dancing or dining); a wise
host hires wizards to entertain with magic, heading off any drunken (and
destructive!) magical competitions among the revelers.
Parties
tend to last most of a day. Most end in wild fighting, vandalism, fires, and wanton
debauchery, with party-goers being dumped unceremoniously into the street. Wise
Matrons send escorts to carry helplessly drunken scions of Houses home.
Drow of
different Houses can also get to meet each other at more formal dances, or illiyitrii (“promenade”). Both stately
and political, these affairs are places to be seen, in which drow of both sexes
dress up in their finest garb. They are very dangerous situations for non-drow
who are not conversant in the subtle intricacies of drow manners, House
rivalries, and recent happenings among noble Houses in the city.
In sharp
contrast to illiyitrii are the nedeirra of the younger and wilder drow.
Seldom attended by high priestesses, these wild, acrobatic “sweat dances” Usually
leave young drow drenched in sweat, dancing to
the syncopated, driving rhythms of drumming and piping music. A wizard or two
is often hired to create fun: illusions, tickling and slapping cantrips, and so
on.
Massage
For drow
who live hard, always tense and alert for attack, the ultimate sensuous pleasure
in life is a warm bath (or a perfumed oil soak), followed by a “deepstroke”
thorough body massage, typically on a
contoured couch (often in a room where others are receiving the same
ministrations, so that all present can argue, chat, or do business). A talented
bodystroker (masseuse) is a highly-valued (and highly-paid)
artisan of drow society.
The most
popular leisure spots in Menzoberranzan are the massage houses. Massage is a
common outlet for the passions of drow of different Houses, for whom courtship
is too dangerous.
Hunts
Noble drow,
alone of the inhabitants of Menzoberranzan, like to mount hunts out into the
Underdark’ either of monsters, or of slaves released into the tunnels with some
sort of head-start.
Although
drow hunters may restrict themselves sharply in terms of weapons, equipments,
and steeds used, to give the quarry a chance, it is rare to find a hunting party
without a wizard and at least two
(usually five or six) priestesses along. The hunters will almost all be
wellequipped with magical items useful in combat - just in case the hunters
become the hunted, or a rival House is unable to resist a
chance to strike at relatively unprotected enemies.
For the
same reason, it is rare to find a hunt (except those sent out to find and
exterminate or capture intelligent prey, such as adventurers or scouts from
other drow cities) composed of members of more than one House - except the rare
“Dark Hunts” run by the Academy.
Most of
these are training affairs, in which the monstrous quarry is equipped with
spells it can cast or magical items it can use against its pursuers. More than one
captured adventurer has ended up as the doomed
quarry of a “Dark Hunt”. Very rarely, one escapes, to die a lonely death, lost
deep in the wild Underdark.
The Pits
Drow of all
ranks are welcome in the city’s “drinking pits”, where they must surrender all
weapons as they enter, and can get as drunk as they want, shout, argue, talk, and
have a good fight. Priestesses often use magic to eavesdrop in such places,
listening for treachery, plans for attacks on Houses, or other business being discussed.
The
entertainment in such places is slave-versus-slave and slave-versus-beast fights,
in pit-arenas. Establishment patrons
wager heavily on these bloody contests.
Plays
Drow
theatrical productions always involve slapstick comedy, singing, the use of masks
and exaggerated costumes, the passing on (or invention) of sly gossip about
city affairs, and imparting the latest news (bought from newly-arrived
merchants, who have learned to charge for such news, and not offer it freely to
any who ask) of the Underdark’ or, especially, the wonders and events of the
fabled Lands of Light (the surface world). They are typically the centerpiece
entertainments at parties,
but are also staged in rented warehouses near the Bazaar from time to time.
At a party,
a stage is often defined with a faerie
fire - glowing rope laid in an oval; larger productions typically take
place on a raised stage. Drow audiences always stand and move about during a
performance, not sitting down. To discourage thieves, some playhouses hire an expert thief and a wizard. The wizard’s magic gives the thief extraordinary means of sight, and
also animates a dozen or more glowing skeletal hands (used by drow directors to
point out things during performances) above the crowd. If thievery is detected,
the thief directs the wizard to bring a glowing, pointing hand down to indicate
the guilty party. The crowd around tends to exact justice on the spot.
Wizards At Play
Drow mages
like to play pranks (in massage houses and other places of recreation, where
such things are expected, and most likely to escape retaliation or punishment) by
creating small, harmless “oops” spell effects.
A favorite
cantrip creates a “second pair” of hands, so a drow being massaged suddenly
feels another pair of hands - or, the embracing hands of an amorous dancing couple
are suddenly multiplied manyfold.
Wizards in
search of more violent and powerful play sometimes fly out into the wild
Underdark, to the rifts inhabited by driders, and get in some good “driderblasting”
with whatever offensive spells they can muster. This pastime always carries the spice of danger.one never knows when a
drider will elude or break through barrier-spells, during a magical attack that
disrupts these defenses, and be able to reach its tormentor.
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